• Blog Post

    VR Game Foundations

    Posted 08/01/2019

    In a goal to keep my website alive, I decided at the start of the year to upload something or make a blog post every week. Originally I had planned to do a daily drawing for the entire year, but felt ...

  • Blog Post

    Goodbye twenty eighteen

    Posted 01/01/2019

    Another year has come and gone, its time once again I make an end of year post. This year has been tough and stressful, but still a blast because of what I have managed to do. The first half of th...

  • Blog Post

    Making of Age of the Sentient

    Posted 09/09/2018

    After finally releasing the film online, I can now finally talk about how it was done, why it was done, and where I am going from here with it. To start with, this is the first film I have ever comple...

  • Blog Post

    So long twenty seventeen

    Posted 01/01/2018

    As the year has drawn to a close, I wanted to briefly look back and reflect on all that has happened. This year has been a year of learning and expanding for me. It has been less about the work I have...

  • Blog Post

    Sketches to Artwork

    Posted 21/11/2017

    In my spare time, I often get ideas down by doing lots of quick drawings in my sketchbooks. Some of my recent ones are for robot concepts and development. Trying to flesh out characters and practice...

  • Blog Post

    First update of 2017?!

    Posted 18/10/2017

    14 Months without an update? Eesh.. so much for those so called posts I had planned. Here's to hoping that this post marks the new beginning to my endless supply of new updates. Well, the site hasn...

  • Blog Post

    Robots in Motion

    Posted 31/08/2016

    One of my most recent projects, that I finally got around to starting, involves character animating in Cinema 4D. I have a huge epic story, that I'm hoping to plan out, involving an earth now inhabite...

  • Blog Post

    Storyboarding My Animations

    Posted 16/07/2016

    I have been producing quite a few storyboards recently, for professional work and my own. I generally just make them in Photoshop and separate each frame on individual art boards. Here's a few little...

  • Blog Post

    Modelling Lego and More

    Posted 15/07/2016

    These past few months I have been trying to improve my 3D skills because for the past year I have only worked with 2D. I still like to use Cinema 4D for modelling as it is what I'm used to. I have al...

  • Blog Post

    My New Website Design

    Posted 16/05/2016

    After a lot delay I have finally managed to finish my new site design. The reason for leaving it this long is partly because of not having the time, but also I really liked the design as it helped me ...

  • Blog Post

    First Update of 2016

    Posted 20/02/2016

    It has been almost a year since my last post, which is kind of embarrassing. I haven't had the time to make anything worthy for my portfolio or write anything decent for this blog because I have been ...

  • Blog Post

    Scene and Composition Development

    Posted 08/03/2015

    One of my favorite areas in art and motion is setting up the scene and developing the entire environment.  Here I will try explaining my method with an example I am currently working on. I first s...

  • Blog Post

    Dancing Basics

    Posted 03/02/2015

    I've never really looked at dancing before as its character animation that can vary in so many ways. With walk and run cycles you pretty much know when one foot moves forward and the other goes back, ...

  • Blog Post

    Weight in Motion Continued

    Posted 29/01/2015

    This is just to add to the weight practice I tried a figure lifting a heavy ball. The objects weight is conveyed in the figure by the back and head arching back when attempting to lift. Once the ball ...

  • Blog Post

    Weight in Motion

    Posted 28/01/2015

    Tried to give some weight to things in these practice animations. Weight is a key area of animation and seems important to get it right. Here I drew a light droplet falling at a fair rate that speeds ...